Although there are a few minor tweaks–Necron Reanimation protocols don’t happen at the start of your turn, and only trigger on an unmodified injury roll of 6, for instance. For the most part, the stat blocks are the same as they are in 40K. Though if you have the Codex for your respective Kill Team and access to the Kill Team repository you can get a good jumping off point. The other thing the Core Manual introduces are all of the faction datasheets you need. While subtle, there are key differences between Kill Team and 40K. Now we don’t quite go as in-depth into the rules as we do in our gameplay overview (which if you want to see how the game plays, check that one out), but we do cover the big changes to the rules. Today we’re leafing through the Core Manual to show off what you can find within. Come join the BoLS crew as we take a tour (book) through the Core Manual. The Kill Team Core Manual has everything you need to build a Kill Team, no matter the faction.